![]() ![]()
To make sure our reviews are as informative, we endeavour to provide analysis and opinions of a game in as many words as we see necessary to cover everything we need to – but we know you don’t always have time to read thousands of words. #The falconeer opencritic updateWe won’t ever re-review a game but may revisit a game after release to provide an update in a different format. The review we publish will be true at the time of publishing. We will, of course, endeavour to release reviews on, or as close too, a pre-agreed embargo date (usually agreed with the provider of the review code) but if we feel like we need more time with a game or the game has an online portion that we are unable to test before the game is released, we’ll hold back until we’re happy to hit publish. This might mean that our reviews are a little later than other publications/outlets. We won’t ever publish “reviews in progress” or part-reviews. #The falconeer opencritic fullWe also want our reviews to be full and complete at the time of publishing. ![]() Developers, Publishers and PR firms will not be privy to the review contents or score before publication. The words we write and the score we award is our opinion and our opinion alone. Our reviews can’t be bought, sold, traded in favour for future favours, held to ransom over future review opportunities or influenced in any way by anyone but the reviewer. We want to publish reviews you can trust so we will never base our reviews on anything other than the quality of the game we’re reviewing. #The falconeer opencritic seriesThis is to ensure that the review is valuable to the reader which might not be you – if we’re new to a series, our review will be informative to others who are new to a series too. Where we feel it necessary, we’ll include some background on our experience (or lack thereof) with certain games or genres. #The falconeer opencritic codeWe believe in full disclosure so whether we received a review code from a developer/publisher, bought the game ourselves or attended a review event, we promise to disclose it (just in case you think that might affect the score we award or words we write in a positive or negative way).We promise never to accept any financial incentive (other than in-game currency/content that’s necessary to write a review) for coverage of any kind.Ī game reviewer is chosen from the Finger Guns team based on a number of factors – experience with a certain genre or series, an interest in the game, availability, workload and much more. Here are the monitors that have MSI’s new Console Mode: Curvedįor more info on Console Mode, visit the official MSI website.Here at Finger Guns, we like to provide honest, impartial game reviews. With Console Mode, the MSI Monitor is able to accept a 4K signal which it then downscales to 1440p, meaning better image quality. In this regard, MSI released the Console Mode update on select monitors. While next-gen consoles support 4K and even up to 8K resolution, the PS5 currently does not support native 1440p. WRC 9 (Supports 120 FPS in ‘Performance Mode’)Ĭurrent Game that support 120FPS – Xbox Series X Call of Duty: Warzone* Rainbow Six Siege (Supports 120 FPS at lower resolution) Nioh Collection (Both Nioh 1, Nioh 2 and DLC for both games supports 120 FPS at a lower resolution) Monster Boy And The Cursed Kingdom (Supports 120 FPS at native 4K) MSI Console Mode support list – FHD 120Hz CurvedĪnd for reference, here are the games that support 120FPS gameplay:Ĭurrent Game that support 120FPS – PS5 Call of Duty: Black Ops Cold War (Supports 120 FPS at lower resolution)ĭestiny 2 (Supports 120FPS at lower resolution in Crucible matches)ĭevil May Cry V: Special Edition (Supports 120FPS at 1080p)ĭirt 5 (Supports 120 FPS at lower resolution) ![]() Now, here are the monitors tested by MSI that can support 120FPS gameplay:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |